RESTING

Roll d6 when sleeping without a proper shelter:
1-4. Nothing
5: One man-eater scout
6: One gorejaw
Unless a player is keeping watch, the party will be surprised by the encounter

PLAINS ENCOUNTERS

2-in-6 Chance.

  1. 2 Rivals
  2. 1d4 Clubtails
  3. Man-Eater
  4. Skymaw
  5. Tuskwalker
  6. 1d10 Rivals

FOREST ENCOUNTERS

3-in-6 Chance.

  1. 1d6 Bigmouths
  2. 1d4 Bigsnouts
  3. 1d4 Clubtails
  4. 1d6 Rivals
  5. Gorejaw
  6. 2d6 Man-Eaters

MOUNTAIN ENCOUNTERS

2-in-6 Chance.

  1. Man-Eater
  2. 1d6 Bigmouths
  3. 1d6 Man-Eaters
  4. Rival
  5. 1d6 Rivals
  6. Skymaw

SAAND ENCOUNTERS

2-in-6 Chance.

  1. 2 Rivals
  2. 1d4 Clubtails
  3. Man-Eater
  4. Skymaw
  5. Tuskwalker
  6. 1d10 Rivals

SAND ENCOUNTERS

2-in-6 Chance.

  1. One Clubtail
  2. 1d10 Bigmouths
  3. 1d10 Rockbacks
  4. 1d10 Rivals
  5. Gorejaw
  6. 1d100 Fatclaws

SWAMP ENCOUNTERS

Always roll for encounter. d4 during day, d6 at night.
1-2. 1d6 Bigmouths

  1. 1d100 Fatclaws
  2. One Rockback
  3. 1d10 Rivals
  4. 1d10 Meat-Eaters

WATER ENCOUNTERS

Always roll for encounter. d4 during day, d6 at night.
1-2. 2d10 Bigmouths

  1. 1d10 Clubtails
  2. One Tuskwalker
  3. 1d6 Rivals
  4. Gorejaw

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