RESTING
Roll d6 when sleeping without a proper shelter:
1-4. Nothing
5: One man-eater scout
6: One gorejaw
Unless a player is keeping watch, the party will be surprised by the encounter
PLAINS ENCOUNTERS
2-in-6 Chance.
- 2 Rivals
- 1d4 Clubtails
- Man-Eater
- Skymaw
- Tuskwalker
- 1d10 Rivals
FOREST ENCOUNTERS
3-in-6 Chance.
- 1d6 Bigmouths
- 1d4 Bigsnouts
- 1d4 Clubtails
- 1d6 Rivals
- Gorejaw
- 2d6 Man-Eaters
MOUNTAIN ENCOUNTERS
2-in-6 Chance.
- Man-Eater
- 1d6 Bigmouths
- 1d6 Man-Eaters
- Rival
- 1d6 Rivals
- Skymaw
SAAND ENCOUNTERS
2-in-6 Chance.
- 2 Rivals
- 1d4 Clubtails
- Man-Eater
- Skymaw
- Tuskwalker
- 1d10 Rivals
SAND ENCOUNTERS
2-in-6 Chance.
- One Clubtail
- 1d10 Bigmouths
- 1d10 Rockbacks
- 1d10 Rivals
- Gorejaw
- 1d100 Fatclaws
SWAMP ENCOUNTERS
Always roll for encounter. d4 during day, d6 at night.
1-2. 1d6 Bigmouths
- 1d100 Fatclaws
- One Rockback
- 1d10 Rivals
- 1d10 Meat-Eaters
WATER ENCOUNTERS
Always roll for encounter. d4 during day, d6 at night.
1-2. 2d10 Bigmouths
- 1d10 Clubtails
- One Tuskwalker
- 1d6 Rivals
- Gorejaw