How to Play

Saves

Roll a d20. If it’s equal to or under the relevant (current) Ability Score, you succeed.
1 always succeeds. 20 always fails.

Turns & Actions

Players go before enemies, unless surprised.
Roll a DEX Save to act on the first turn.
Players take turns in any order.

Actions

On your turn, you can move and take one action: attack, flee, climb, etc.
For risky actions, roll a Save (e.g. holding heavy stone = STR Save, dodge = DEX Save).

Attacks

Do not roll to hit, instead simply roll your weapon’s damage die, unless:
Impaired (bad angle or grappled) = d2.
Enhanced (helpless target or cool stunt) = d12.<br

Damage

Lose HP first. If HP hits 0, subtract further damage from STR. If STR hits 0, you’re dead! Environmental damage ranges from d4 to d12. Use d20 for truly deadly stuff.

Resting & Recovery

One ration and a sip of water restores all HP. A week of downtime in safety restores all damage dealt to STR.

Deprived

Without water or food you will be Deprived and gain no benefits from resting.


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