Make a Character

Roll 3d6 for the two Ability Scores.

  • Strength: Fighting, brute force, survival.
  • Dexterity: Movement, reflexes.

    Start with d6 HP.
  • HP is your buffer before real harm.

    Give yourself a name with two syllables
    Characters can only form 3-word sentences.

Carry Things

You can carry two items. Bulky items require two hands. Pockets haven’t been invented yet.
Each character rolls for starting equipment, clothing, and a distinguishing characteristic.

Your things (d6)

  1. Big bone (d6 DMG), Big chunk of meat (4 rations)
  2. Wooden club (d6 DMG), 4 apples (2 rations)
  3. Giant spear (d8 DMG, bulky)
  4. Giant club (d8 DMG, bulky)
  5. Pointy stick (d6 DMG), Lump of charcoal
  6. Sharp rock (d6 DMG), Nice rock (d4)

You wear (d6)

  1. Straw headdress
  2. Loincloth
  3. Boar hide
  4. Fur pelt
  5. Antler crown
  6. Nothing!

Your mark (d6)

  1. Massive scar
  2. Tremendous unibrow
  3. Magnificent body hair
  4. Tree stump-neck
  5. Massive forehead
  6. Painted face

Suggested Names:

Aka, Aruk, Brak, Bruk, Crok, Dagu, Drok, Dum, Eko, Eru, Garo, Gorn, Goru, Grok, Haka, Ika, Jaro, Jok, Krag, Krok, Kru, Krum, Loka, Mako, Moro, Mug, Muru, Noro, Oka, Orak, Otta, Paku, Rok, Rug, Sarn, Seko, Skar, Tarn, Teko, Toko, Trug, Truk, Uga, Urok, Vok, Yaro, Yok, Yug.


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