Make a Character
Roll 3d6 for the two Ability Scores.
- Strength: Fighting, brute force, survival.
- Dexterity: Movement, reflexes.
Start with d6 HP. - HP is your buffer before real harm.
Give yourself a name with two syllables
Characters can only form 3-word sentences.
Carry Things
You can carry two items. Bulky items require two hands. Pockets haven’t been invented yet.
Each character rolls for starting equipment, clothing, and a distinguishing characteristic.
Your things (d6)
- Big bone (d6 DMG), Big chunk of meat (4 rations)
- Wooden club (d6 DMG), 4 apples (2 rations)
- Giant spear (d8 DMG, bulky)
- Giant club (d8 DMG, bulky)
- Pointy stick (d6 DMG), Lump of charcoal
- Sharp rock (d6 DMG), Nice rock (d4)
You wear (d6)
- Straw headdress
- Loincloth
- Boar hide
- Fur pelt
- Antler crown
- Nothing!
Your mark (d6)
- Massive scar
- Tremendous unibrow
- Magnificent body hair
- Tree stump-neck
- Massive forehead
- Painted face
Suggested Names:
Aka, Aruk, Brak, Bruk, Crok, Dagu, Drok, Dum, Eko, Eru, Garo, Gorn, Goru, Grok, Haka, Ika, Jaro, Jok, Krag, Krok, Kru, Krum, Loka, Mako, Moro, Mug, Muru, Noro, Oka, Orak, Otta, Paku, Rok, Rug, Sarn, Seko, Skar, Tarn, Teko, Toko, Trug, Truk, Uga, Urok, Vok, Yaro, Yok, Yug.